Originally posted: 9 May 2014

http://web.archive.org/web/20140921074117/http://xpcoin.com/2014/05/09/mad-catz-ctrlr-android-bluetooth-gamepad

Mad Catz CTRLR Android Bluetooth Gamepad

CTRLR-Retail.Front-small.jpg


The Madcatz CTRLR gamepad is a good quality, fullsize (Xbox360 clone) gamepad mainly targeted at Android game/media users.
It also has extra media buttons (Vol+/Back/Play-pause/Forward/Vol-) and a switch to change modes.
And it includes a travel clip which screws to the back of the CTRLR which holds your mobile phone (as shown on the box).
The packaging also includes 2x AAA, instructions and MadCatz stickers.

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Physics ball/maze games

Hello,
I haven’t had much time to program my ball/maze physics game, using Gameplay3d C++ framework/engine.

Here was my first video, Feb 24, 2014

Here I set up the basic programming of the block physics.
The blocks are generated via code and UV mapped with a texture.
The maze is just an array of 0’s and 1’s, the 1’s being a static block 0’s being a physics block which reacts with the static blocks.
The blocks are inserted into a parent node based on the array and then rotated.
It’s a quick and dirty way of getting a level up and running.

And my latest video, Mar 4, 2014

I added a generated ball with a participle trail and controls to move the camera.


Future work
In the (hopeful) near future I plan on:
Do better static and movable blocks using Shade3D for Unity.
Use a level design tool like Tiled.




Mad Catz MOJO Final thoughts review.
Budget Gaming, Android PC for the TV.


My unboxing video:


If I had to describe what the MOJO is in one sentence it would be just that:
A Portable, Budget Gaming, Android PC for the TV.
Currently the Mad catz MOJO is the best Android micro-console, because it is the most powerful dedicated TV device.

From experience, I consider Android right now, a desktop ready operating system.
I can not think of an application on a desktop that’s not available on Android, albeit not as feature rich.
For example, I can install a C++ compile including a Integrated Development Environment (IDE) on Android!

But Android is changing, and quickly.


Index


1. Target Market
2. My experiences
3. Peripherals
4. M.O.J.O - Budget Gaming PC
5. C.T.R.L.R - High tech Controller
6. MOJO Issues
7. CTRLR issues
8. Why MOJO?
9. Summary

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Why Windows XP is still relevant

After watching Valve’s video on porting games to openGL:
Strangely to me, their main reason for them to concentrate on openGL (rather then DirectX) is not so much the mobile platform but the desktop landscape.

I find Valve very forward thinking.
They can see other platforms emerging and converging (Android is a real threat to PC desktop).
To remain relevant, Valve is focusing on anything PC, this includes helping develop the Oculus Rift - Virtual Reality Headset, expanding their Steam ecosystem services (very much like to google play store) and supporting Linux and even Windows XP.

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Is the future Micro-consoles or Microcomputers?


Overview:
  • The big 3 Console manufacturers have stagnated
  • Mobile hardware and Google Android is advancing rapidly
  • Convergence of Mobile HW/SW into the desktop domain
  • Resurgence of the microcomputers (high-end Android appliance)


Micro-consoles

Below is my reply (based on personal thoughts and experiences) to Rob Weber’s 2014 Predictions for the Mobile Gaming Market.
He writes:

6) Micro-Consoles Will Become Extinct

It was fun to watch projects like Ouya from start to finish on Kickstarter. There was a lot of hype in 2013 but after a few failed attempts to build great micro-consoles, this trend will completely fizzle out and die in 2014.

I also have watched the micro-console space of 2013 and the whole buzz around android gaming.
The first wave of micro-consoles was Ouya and playjam’s gamestick.
Both of which used 2011-12 GPU/CPU, 1G RAM and 8GB of on board storage.
These were interesting to me but I didn’t want to spend $100USD each year on out of date hardware with a throw away controller, I didn’t see the point.
Surprisingly, these two are still being sold at the same price with the same hardware in 2014! wow!
Add to this, their overpriced, limited proprietary ecosystems and you have a recipe for a disaster.

2013.jpg
The top row, Ouya and Gamestick are both low-end micro-consoles.
The Mad Catz MOJO, bottom left, is a high-end micro-console microcomputer.
The Nvidia Shield, bottom right, is a hand-held with HDMI out and obviously not a micro-console by definition.

These two low-end, cheap units (top row) are really only good for running the apps they sell in their stores: games.
Those expecting a fuller and open Android experience would have rooted the device and side loaded apps, ie google play, but obviously this is not it’s intended use.
Unfortunately, you are still bound to that older hardware, so it’s performance and usage would be limiting.
Also, the hardware may have been subsidized by sales in their ecosystem, which means they’re business model is now broken.
This could explain why Ouya 2 still hasn’t been mentioned.

So do these gaming micro-consoles want to follow in the foot steps of the ‘big three’ (Sony, Microsoft, Nintendo) console manufacturers?
[Read More…]



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