A hobbyist Mobile/PC/Android/Console game development blog
After watching Valve’s video on porting games to openGL:
Strangely to me, their main reason for them to concentrate on openGL (rather then DirectX) is not so much the mobile platform but the desktop landscape.
I find Valve very forward thinking.
They can see other platforms emerging and converging (Android is a real threat to PC desktop).
To remain relevant, Valve is focusing on anything PC, this includes helping develop the Oculus Rift - Virtual Reality Headset, expanding their Steam ecosystem services (very much like to google play store) and supporting Linux and even Windows XP.
Below is my reply (based on personal thoughts and experiences) to Rob Weber’s 2014 Predictions for the Mobile Gaming Market.
6) Micro-Consoles Will Become Extinct
It was fun to watch projects like Ouya from start to finish on Kickstarter. There was a lot of hype in 2013 but after a few failed attempts to build great micro-consoles, this trend will completely fizzle out and die in 2014.
I also have watched the micro-console space of 2013 and the whole buzz around android gaming.
The first wave of micro-consoles was Ouya and playjam’s gamestick.
Both of which used 2011-12 GPU/CPU, 1G RAM and 8GB of on board storage.
These were interesting to me but I didn’t want to spend $100USD each year on out of date hardware with a throw away controller, I didn’t see the point.
Surprisingly, these two are still being sold at the same price with the same hardware in 2014! wow!
Add to this, their overpriced, limited proprietary ecosystems and you have a recipe for a disaster.
The top row, Ouya and Gamestick are both low-end micro-consoles.
The Mad Catz MOJO, bottom left, is a high-end
The Nvidia Shield, bottom right, is a hand-held with HDMI out and obviously not a micro-console by definition.
These two low-end, cheap units (top row) are really only good for running the apps they sell in their stores: games.
Those expecting a fuller and open Android experience would have rooted the device and side loaded apps, ie google play, but obviously this is not it’s intended use.
Unfortunately, you are still bound to that older hardware, so it’s performance and usage would be limiting.
Also, the hardware may have been subsidized by sales in their ecosystem, which means they’re business model is now broken.
This could explain why Ouya 2 still hasn’t been mentioned.
So do these gaming micro-consoles want to follow in the foot steps of the ‘big three’ (Sony, Microsoft, Nintendo) console manufacturers?
After my first post about Shade3D for Unity, a few people asked me to make a tutorial on Shade3d, so here’s a quick and basic one.
I’m still learning Shade3D, so bear with me.
I’ll eventually upgrade to basic for exporting normals, rendering out and other goodies.
The video has no audio, so below is a walk through of what I’m doing.
At the end of the video I show rendering features and the detachable windows.