A hobbyist Mobile/PC/Android/Console game development blog
So I’m working on a Net Yaroze game now (abbreviated to NY or Yaroze for short).
And as a Net Yaroze member, I have access to the old Sony newsgroups which I search when I get stuck in the hope of finding answers, which I normally do.. and sometimes it’s even my past self! lol! :/ doh!
Well… today I came across something worth sharing, see newsgroup post below.
Here’s a Commodore 64 intro I coded up on the Net Yaroze:
To the un-aficionados, The Net Yaroze, was the only game console, hobbyist development system, with an official retail release.
Now, If you look even closer at that list, the only other “true” 3D console in the same era/generation was the Nintendo 64! - 3D console games were still very new in the mid 90s.
Not only that, but it didn’t require assembly! (programming directly to the hardware)
It was programmed in higher level languages such as C/C++, Lisp and I’m sure others.
This was very important, as it allowed for easy porting (portability) from other non-assembly platforms ie DOS/Mac/other 32bit machines because it didn’t talk natively to any hardware.
It’s also a lot easier to read and write code and develop for and at that time C/C++ was being taught in universities anyway (before Java).
10 Years prior, when the 8-bit computers were in homes, their manuals included an explanation on how to develop for it, most commonly in basic.
But people taught themselves assembly and coded games and released them to the public.
Wikipedia says that the Develo PC Engine development accessory predates it, but it’s not a development kit.
A development kit includes a target device to run the actual target builds on, commonly a PC daughter board or a seperate unit.
So the idea wasn’t completely new, except it was the first gaming console to do it and the last unfortunately (XNA/PSVita aren’t retail hardware kits and the HYDRA kit isn’t a console, it’s a kit), .
But I still find it strange because at the time (mid 90’s) the idea of the ‘bedroom indie game developer’ was fading fast in popularity with the 16-bit micros and PC computers.
Mostly because games required better art assets and more complex logic, which one person couldn’t do as a hobby in a timely manner (a few weeks).
Links Net Yaroze & PSXDEV related material.