A hobbyist Mobile/PC/Android/Console game development blog
Up to 2015, it was still relatively hard to get an ‘indie’ (bedroom/hobby coded game) onto a console.
The only exception being Android consoles (micro consoles), now just called AndroidTV boxes.
A while ago I found out about the Xbox One Dev Mode, which was launched in March 31 2016.
It basically turns any retail XBox One into a UWP device (Windows10) and you can target it via Visual Studio 2015 (community edition is free), Unity3D also has UWP support.
This feature, is still new, with UWP officially launching on XBox in 2017.
You need a DevCenter license (19USD once off) which lets you put apps on the Microsoft store.
When the XBox is in Dev Mode mode, it’s limited in memory and CPU’s it can use.
I’m not interested in using C# nor DirectX, but there is a Microsoft openGL wrapper called Angle which is in C++ and supports UWP.
This is pretty good of Microsoft to do this!
Sony unfortunately, doesn’t have a real ‘indie’ friendly platform, requiring a business entity.