Up to 2015, it was still relatively hard to get an ‘indie’ (bedroom/hobby coded game) onto a console.
The only exception being Android consoles (micro consoles), now just called AndroidTV boxes.

A while ago I found out about the Xbox One Dev Mode, which was launched in March 31 2016.
It basically turns any retail XBox One into a UWP device (Windows10) and you can target it via Visual Studio 2015 (community edition is free), Unity3D also has UWP support.

This feature, is still new, with UWP officially launching on XBox in 2017.
You need a DevCenter license (19USD once off) which lets you put apps on the Microsoft store.

When the XBox is in Dev Mode mode, it’s limited in memory and CPU’s it can use.

I’m not interested in using C# nor DirectX, but there is a Microsoft openGL wrapper called Angle which is in C++ and supports UWP.

This is pretty good of Microsoft to do this!
CiLJAeYWwAAsZe6.jpg

Sony unfortunately, doesn’t have a real ‘indie’ friendly platform, requiring a business entity.

More Info:
[Read More…]


Urho3D editor info

1 Jan 2016 In: GameDev, PC

Official documentation here:
http://urho3d.github.io/documentation/1.5/_editor_instructions.html

Well documented here also:
http://darkdove.proboards.com/thread/15/urho3d-editor-simple-guide


Originally posted: 29 Sep 2014

http://web.archive.org/web/20150415194611/http://xpcoin.com/2014/09/29/urho3d-tracing-hello-world/

Urho3D C++ basics

Here are my notes about learn Urho3D engine.
The C++ is complex even for a non C++ programmer, ie Template functions.

I will trace the 01_HelloWorld sample which simply prints hello world to the screen while the helper class ‘Sample’ does a lot more.
You can view the code of this sample online here.

[Read More…]


Originally posted: 29 Sep 2014

http://web.archive.org/web/20150415133148/http://xpcoin.com/2014/09/29/urho3d-install-guide/comments/#comments

Urho3D Install tricks and tips


This guide is based on my install of Urho3D 1.3.1 on a 32bit Mint Linux.
It should be understandable for other linux distros and windows, ie just use the .bat file instead of the .sh files.

These are my quick notes while testing Urho3D, the details are in the links.
I don’t do any of this for a living ie gamedev, linux, cmake, nor C++, so if you find mistakes, please let me know.

I believe in having (all!) the source code, but you can install Urho3D as a prebuilt library.

[Read More…]


Gameplay3D vs Urho3D

12 Sep 2015 In: GameDev, PC

Originally posted: 29 Sep 2014

http://web.archive.org/web/20150416141713/http://xpcoin.com/2014/09/29/gameplay3d-vs-urho3d/comments/#comments

Choose your game engine wisely Part2!


Firstly, both are great, open source, multi-platform game engines!
Each having their dedicated and inspiring leaders and respective communities.
But after some thought and a year with GP3D, I’m considering moving on to the Urho3D engine.

[Read More…]



Comments, feedback, questions?

VIP Email list: