Links Net Yaroze & PSXDEV related material.

General feeds

My Net Yaroze related pages

Great interviews of Net Yaroze members

Youtube feeds: Yaroze PSXDEV

Tweeter feeds: Yaroze PSXDEV

Development stuff

I use code::blocks I did some videos on how I set it up here:

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The Net Yaroze (which means, Let’s do it in Japanese) is was an official hobbyist programmable Playstation from Sony (SCEE).
It was launch in 1997, and I remember reading about it in a Playstation magazine, it was $750 US about $1400 AUD.

At that time I just started programming part-time, and I wasn’t sure I could do it.
In 1998 I started a Diploma in programming and in March 1999, I had a Net Yaroze! (I still have my acceptance letter in my CV!)

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Urho3D editor info

1 Jan 2016 In: GameDev, PC

Official documentation here:

Well documented here also:

Originally posted: 29 Sep 2014

Urho3D C++ basics

Here are my notes about learn Urho3D engine.
The C++ is complex even for a non C++ programmer, ie Template functions.

I will trace the 01_HelloWorld sample which simply prints hello world to the screen while the helper class ‘Sample’ does a lot more.
You can view the code of this sample online here.

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Originally posted: 29 Sep 2014

Urho3D Install tricks and tips

This guide is based on my install of Urho3D 1.3.1 on a 32bit Mint Linux.
It should be understandable for other linux distros and windows, ie just use the .bat file instead of the .sh files.

These are my quick notes while testing Urho3D, the details are in the links.
I don’t do any of this for a living ie gamedev, linux, cmake, nor C++, so if you find mistakes, please let me know.

I believe in having (all!) the source code, but you can install Urho3D as a prebuilt library.

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